Sphinx and the Cursed Mummy [PS2/Xbox/GameCube]

Eurocom Software LTD

During my time at developer Eurocom Software I worked mainly on the enemies in "Sphinx and the Cursed Mummy", designing their attacks and balancing their damage output and hit points. I was also responsible for adding these enemies into some of the environments and setting up the triggering to go with these enemies and the events surrounding them.

For anyone who played this title, if you ever got hit by an exploding plant during the first level of the game, you now know who was responsible for putting it there :) Not that anyone would ever admit getting twanged by one of them, they are the sphinx equivalent of Half-Life's barnacles!

Level Design, Game Design